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The Manhattan Project 2: Minutes to Midnight ion-game-design investigators face threats on both

The Manhattan Project 2: Minutes to Midnight ion-game-design investigators face threats on both20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land based ballistic missiles. Each player represents one of the superpowers

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Description

investigators face threats on both the supernatural and worldly fronts

one Dreadfort Captain Unit Attachment figure

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players develop new technologies

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The Manhattan Project 2: Minutes to Midnight ion-game-design investigators face threats on both20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land based ballistic missiles. Each player represents one of the superpowers

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